Letter to Professors
Dear Professor Crandley and Mikiya Okada,
To successfully design a game you need to focus on the core aesthetics of play. The core aesthetics of play I focused on were Fantasy, Narrative, and Challenge. The Fantasy aesthetic is what you cannot experience in real life and being able to become something that would we would normally deem impossible. I incorporated fantasy in my game by having the main character, Ace, being trapped inside of her own mind trying to find peace within her. The Narrative aesthetic is the drama and story that pulls the whole game forward. My game is strongly based on narrative because before you start solving puzzles you are hit with the story of why. The Challenge aesthetic is the feeling of overcoming obstacles, it is extremely important in a game because it makes the player feel like they are achieving something. The way i used challenge in my game is by having the player complete puzzles and collect items to progress in the game and story.
-Dachele Turner
To successfully design a game you need to focus on the core aesthetics of play. The core aesthetics of play I focused on were Fantasy, Narrative, and Challenge. The Fantasy aesthetic is what you cannot experience in real life and being able to become something that would we would normally deem impossible. I incorporated fantasy in my game by having the main character, Ace, being trapped inside of her own mind trying to find peace within her. The Narrative aesthetic is the drama and story that pulls the whole game forward. My game is strongly based on narrative because before you start solving puzzles you are hit with the story of why. The Challenge aesthetic is the feeling of overcoming obstacles, it is extremely important in a game because it makes the player feel like they are achieving something. The way i used challenge in my game is by having the player complete puzzles and collect items to progress in the game and story.
-Dachele Turner
Images
https://drive.google.com/open?id=0B_8J9q202d66cUpVSUJBVEwwYVk
Designer Biography
Dachele Turner
- The areas of game design I focused on in this course was art and storytelling.
- I have been innovated by the feedback and criticism I have received on different cool things I can do with my game. I created this game without a partner so other people’s opinions helped a lot. I was stretched as a game designer because I had to learn that not everybody was accepting of the game style I was going for.
- Learning the different aesthetics of game design was valuable because it really helps you focus on what you want you want your game basis to be.
- I want to give credit to my teacher, Mr. Huang, and my brother because I had a lot of wild intricate ideas and they helped me make them more realistic.
- If I ever get the opportunity to help with the art and storyboarding of a game, especially if it is dark and whimsical, I would definitely do it.
Game Design Elements;
Brainstorming: Revert to picture.
Unique: The character (Ace) starts off feeling sad and lost because of the Story Arc: Revert to picture. Storyboarding: Revert to picture. Objective: The objective of my game is to find out what happened to Ace's sister, Alice, after she disappeared. Challenging/Fun: It is fun to figure out the mystery of Alice and collect the things that make her sad. The puzzles will be challenging because you will have to play attention and will have a time limit. Focal Point: The main room with the puzzles on the wall. |